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Photo Credit: Henry Yang |
Players from both sides of the Atlantic gathered in Austin, Texas' Marchesa Hall & Theater on Nov. 10th & 11th for e-sports tournament Lone Star Clash 2.
LCS2 hosted tournaments for both Blizzard's Starcraft II and Riot Games' League of Legends. For those unfamiliar with League of Legends, it is the largest online game in the world, receiving the attention of mainstream news sources like Forbes, Yahoo, and CBS. The popularity of this fast-paced strategy game has exploded since its 2009 release, amassing a whopping 32 million monthly users from all across the globe.

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Bracket credit: Leaguepedia |
Counter Logic Gaming Europe took first place, beating Curse Gaming North America in a best-of-three during round two. Curse analyzed their mistakes and improved upon them, coming back from the loser's bracket to take CLG EU into a heated five round final.

E-Sports fan and League of Legends shoutcaster Reid Melton loves Lone Star Clash 2 and e-Sports so much that he he's willing to volunteer.
LCS2 attracted 47 thousand concurrent spectators, a massive amount compared to their last event, Texas Starcraft Showdown, which attracted a measly 2500. About LCS2, TeSPA Founder and Co-President Adam Rosen said, "Lone Star Clash shattered every single expectation we had." Over the course of the weekend, "we had over 1.5 million [unique] views and millions of total impressions."
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